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Re: iPhone OS 3.0 and AudioQueueStart
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Re: iPhone OS 3.0 and AudioQueueStart


  • Subject: Re: iPhone OS 3.0 and AudioQueueStart
  • From: Doug Wyatt <email@hidden>
  • Date: Thu, 25 Jun 2009 07:00:21 -0700


On Jun 24, 2009, at 16:57 , bill luoma wrote:

The call to AudioQueueGetCurrentTime is prone to error, especially in
the simulator, when called right after AudioQueueStart, or so I've
found, so I call it a few times if it fails.

AudioQueueStart fails if the audio hardware has not yet started. Another approach is to listen for the kAudioQueueProperty_IsRunning property to change.


Doug

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 >Re: iPhone OS 3.0 and AudioQueueStart (From: bill luoma <email@hidden>)

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