Re: Offline audio rendering delay
Re: Offline audio rendering delay
- Subject: Re: Offline audio rendering delay
- From: William Stewart <email@hidden>
- Date: Mon, 9 Mar 2009 19:57:26 -0700
On Mar 9, 2009, at 4:13 PM, Bruce Meagher wrote:
Hi,
I'm noticing that when I offline render an acc file to lpcm the
samples in the output file are shifted by ~4.5 ms. I get 4.5ms of
zeros then my waveform. Is this expected?
Yes
I get the same results on the simulator and iphone. I'm also
noticing apple's offline rendering sample code doesn't pull all the
rendered data out of the queue (mFlushed flag stops the loop, but
doesn't ensure all the data has been offline rendered).
you can trim this out (its called priming in a CAF file) - I posted
about this a couple of weeks or so ago under the subject of looping
compressed files.
Bill
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