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Re: Problem getting Audio Queues to play simultaneously
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Re: Problem getting Audio Queues to play simultaneously


  • Subject: Re: Problem getting Audio Queues to play simultaneously
  • From: Jens Alfke <email@hidden>
  • Date: Tue, 17 Mar 2009 14:19:01 -0700


On Mar 17, 2009, at 11:49 AM, Ken Bowlus wrote:

I'm having problems trying to play two sounds simultaneously on the iPhone. Dev Center documentation says to "create one audio queue object for each sound" and "specify simultaneous start times for the first audio buffer in each audio queue, using the AudioQueueEnqueueBufferWithParameters function."

I've had similar problems — after a lot of experimentation and cursing last year, I gave up on precise scheduling of start times, and instead am using an NSTimer to trigger the call to AudioQueuePlay.


In general, something seems to be really screwy with the timing stuff in AudioQueues. My attempts to get a sane result from AUdioQUeueGetCurrentTime were equally frustrating — I have some code now that kind of works, but not always, and the comments in the code are rather R-rated.

[Disclaimer: I haven't run this code recently so I don't know if 10.5.6 fixed any of these issues. But from your question, I'm guessing it didn't.]

Sorry this isn't very helpful. Apple dudes — it would be great to see some sample code that demonstrates how to schedule the start time of playback.

—Jens _______________________________________________
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References: 
 >Problem getting Audio Queues to play simultaneously (From: Ken Bowlus <email@hidden>)

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