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Re: AudioFileReadPackets from buffer?
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Re: AudioFileReadPackets from buffer?


  • Subject: Re: AudioFileReadPackets from buffer?
  • From: William Stewart <email@hidden>
  • Date: Mon, 23 Mar 2009 15:50:25 -0700

you can also open the audio file using the callbacks version - then as you make audio file calls, the audio file object calls your callbacks and you provide the requested data. where you get that data from is your concern. This works well for a number of use cases, but for network audio, and just wanting to parse a bitstream, audio file stream is a better choice I believe

Bill

On Mar 23, 2009, at 1:42 PM, Kyle Sluder wrote:

You want Audio File Stream Services (AudioToolbox/AudioFileStream.h).
It's available on both the iPhone and OS X.

http://developer.apple.com/documentation/MusicAudio/Reference/AudioStreamReference/Reference/reference.html

--Kyle Sluder
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References: 
 >AudioFileReadPackets from buffer? (From: Paul Reilly <email@hidden>)
 >Re: AudioFileReadPackets from buffer? (From: Kyle Sluder <email@hidden>)

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