Re: Custom mixer AU?
Re: Custom mixer AU?
- Subject: Re: Custom mixer AU?
- From: William Stewart <email@hidden>
- Date: Thu, 21 May 2009 19:43:41 -0700
On May 20, 2009, at 3:16 PM, tahome izwah wrote:
Hi Bill,
thank you very much for your reply. Please s.b.
2009/5/20 William Stewart <email@hidden>:
start from AUBase - but are you sure you can't reuse one of the
existing
ones?
Such as? I didn't find one that has unequal input and output counts,
and no matter what I try they never appear as a mixer in AULab (ie.
where the HRTF and 3DMixers are).
Ah - some confusion.
The HRTF and 3DMixers aren't showing up in AULab. AULab only hosts
effects, panners, converters with views, generator and music
instruments. I think the ones you might be confusing these with are
the panner audio units? These are of type aupn and only support a
single input and output.
The mixer audio units are provided for programatic use, but are not a
normal "user level hosted audio unit".
As for creating one of these from AUBase - you just pass in the number
of input elements in the constructor...
Allocations on each input bus can get expensive, so we tend to
share input
buffers across the inputs of possible
Is there any example code that I could start off of?
no, not that i know of
Also, I have another question about offline AUs - does AULab support
these and if so, how do I set it up? I didn't find anything on this
topic either...
No - there's an example of driving an offline au rendering
operation in the
examples (with the reverse offline AU as well)
Ok I will check it out.
Thanks again!
--th
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