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Re: ExtAudioFileSetProperty ClientDataFormat error on iPhone
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Re: ExtAudioFileSetProperty ClientDataFormat error on iPhone


  • Subject: Re: ExtAudioFileSetProperty ClientDataFormat error on iPhone
  • From: William Stewart <email@hidden>
  • Date: Tue, 13 Oct 2009 19:38:32 -0700


On Oct 13, 2009, at 11:11 AM, tahome izwah wrote:

Hi Doug,

please find my comments inline below.

2009/10/12 Doug Wyatt <email@hidden>:

On Oct 12, 2009, at 12:03 , tahome izwah wrote:

Thanks, but why does the documentation ( http://bit.ly/yKBDB ) say
that kAudioFormatFlagIsFloat is "Available in iPhone OS 2.0 and later"
??

That's just a constant; formats are described exactly the same way on the
desktop and phone. Availability of the constant is not the same thing as API
features described by the constant.


Another way to put this: It's possible to describe some pretty esoteric PCM
formats with an AudioStreamBasicDescription, but AudioConverter only
supports a certain subset of those.

Ok makes sense. "Available" in this sense would have to be taken literally, and not be confused with "supported". Is this what you're getting at?

Basically... for instance, we provide definitions for various flavours of MPEG-4 audio codecs (celp, hvxc, etc) that we don't ship implementations for. If someone else were, then we'd expect them to use the definitions for a given format that we provide.


Another way to deal with this - you can still get float32 audio file data, and we would describe a file with this data correctly, using an ASBD with float32 flags, etc. If you tried to convert this using an audio converter it would fail, because we haven't supported float32 sample formats on the device at this point. But your code could deal with it if you really needed to, so having the defintion and types available is useful

Bill


And secondly, is there a reason why the simulator behaves differently
than the device?

There are a lot of ways in which the simulator behaves differently form the
device. In this case it's because even though the simulator is running all
of the audio units etc. in integer/fixed-point formats, at some point
AudioToolbox has to talk to the HAL in floating point, and it likes to use
AudioConverter for those conversions. Sorry that we didn't find a way to
hide that.

Ok I see. I was just confused about this apparent inconsistency.

Thanks for the explanations!

--th
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References: 
 >ExtAudioFileSetProperty ClientDataFormat error on iPhone (From: tahome izwah <email@hidden>)
 >Re: ExtAudioFileSetProperty ClientDataFormat error on iPhone (From: Doug Wyatt <email@hidden>)
 >Re: ExtAudioFileSetProperty ClientDataFormat error on iPhone (From: tahome izwah <email@hidden>)
 >Re: ExtAudioFileSetProperty ClientDataFormat error on iPhone (From: Doug Wyatt <email@hidden>)
 >Re: ExtAudioFileSetProperty ClientDataFormat error on iPhone (From: tahome izwah <email@hidden>)

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