Re: set spatialization algorithm for AU3DMixerEmbedded
Re: set spatialization algorithm for AU3DMixerEmbedded
- Subject: Re: set spatialization algorithm for AU3DMixerEmbedded
- From: James McCartney <email@hidden>
- Date: Mon, 14 Sep 2009 10:48:19 -0700
The iPhone 3DMixer does not implement the algorithms of the desktop
version. There is no HRTF algorithm on the iPhone, so you get an error.
On Sep 14, 2009, at 9:06 AM, Antoine Gonot wrote:
Dear list,
I had no problem implementing 3DMixer for MacOS. Now, I am trying to
implement it on iPhone OS, and I have an error when trying to set
the rendering flags and the spatial algorithm for each input bus of
the mixer. Despite of this error, my graph can be initalized and the
audio stream can be processed (i.e. I hear my sound samples) ... I
don't understand why. Is there known errors with the "iPhone"
version of the 3DMixer units ?
Best regards,
Antoine
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