• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: question about AudioUnit render buffer size
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: question about AudioUnit render buffer size


  • Subject: Re: question about AudioUnit render buffer size
  • From: James McCartney <email@hidden>
  • Date: Fri, 16 Apr 2010 10:30:23 -0700

On Apr 16, 2010, at 10:29 AM, James McCartney wrote:

> Hi Brad,
>
> The API contract only guarantees that it will be less than kAudioUnitProperty_MaximumFramesPerSlice.

"less than or equal to"

> It can vary in size from call to call particularly if you are upstream of an AU such as AUVarispeed.
>
>
> On Apr 16, 2010, at 9:18 AM, Brad Garton wrote:
>
>> Hey list --
>>
>> I'm probably being really dense here:  I'd like to determine ahead-of-time the actual size (in frames) of the AudioBuffers used in the AudioUnitRender().  e.g. in this call:
>>
>> 	AudioUnitRender(rioUnit, ioActionFlags, inTimeStamp, 1, inNumberFrames, ioData);
>>
>> I'd like to know what "inNumberFrames" will be prior to starting the AudioUnit (rioUnit is the RemoteIO AudioUnit I'm using).  Doing an
>>
>> 	AudioSessionGetProperty(kAudioSessionProperty_CurrentHardwareIOBufferDuration, ...)
>>
>> doesn't seem to do the trick, and setting "kAudioSessionProperty_PreferredHardwareIOBufferDuration" won't *guarantee* an actual number, right?
>>
>> In the simulator I'm always seeing 512 frames for these buffers, but on the device it seems to set it sort-of properly, but can I be sure (the "preferred" is bothering me)?  I'd like to get the Actual Real Number of frames.
>>
>> brad
>> http://music.columbia.edu/~brad
>>
>> _______________________________________________
>> Do not post admin requests to the list. They will be ignored.
>> Coreaudio-api mailing list      (email@hidden)
>> Help/Unsubscribe/Update your Subscription:
>>
>> This email sent to email@hidden
>

 _______________________________________________
Do not post admin requests to the list. They will be ignored.
Coreaudio-api mailing list      (email@hidden)
Help/Unsubscribe/Update your Subscription:

This email sent to email@hidden

References: 
 >question about AudioUnit render buffer size (From: Brad Garton <email@hidden>)
 >Re: question about AudioUnit render buffer size (From: James McCartney <email@hidden>)

  • Prev by Date: Re: question about AudioUnit render buffer size
  • Next by Date: Re: question about AudioUnit render buffer size
  • Previous by thread: Re: question about AudioUnit render buffer size
  • Next by thread: Re: question about AudioUnit render buffer size
  • Index(es):
    • Date
    • Thread