Re: question about AudioUnit render buffer size
Re: question about AudioUnit render buffer size
- Subject: Re: question about AudioUnit render buffer size
- From: Christopher Penrose <email@hidden>
- Date: Fri, 16 Apr 2010 11:32:51 -0700
On Apr 16, 2010, at 11:06 AM, William Stewart wrote:
> Yes, that is reasonable. But to be prepared you need to actually look at the max frames. For instance, we have seen bugs where the I/O size changes when the screen goes dark (from say 1024 to 4096), and upstream code not being prepared to deal with this. The AU's max frames was set to 4096.
Is there any guarantee or attempt for such i/o size changes to be an integral of kAudioSessionProperty_PreferredHardwareIOBufferDuration?
Christopher
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