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Number of channels in a mixer vs performance
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Number of channels in a mixer vs performance


  • Subject: Number of channels in a mixer vs performance
  • From: Gregory Wieber <email@hidden>
  • Date: Wed, 4 Aug 2010 13:28:11 -0700

Hello,

I'm trying to optimize a core audio app where I have several render input procedures grouped together by a audio unit multi channel mixer.

I've googled around, but didn't find anything.  Let's say you were building a synthesizer, and you had polyphony.  My approach is to have a multichannel mixer where there are a number of voices -- one per bus.  When there are a lot of voices,  performance suffers.  I've done a lot of optimization in the voice render callback,  but I wonder if I'm approaching it in the wrong way? 

Before I completely re-arrange my approach,  I thought it was worth asking whether a number of busses each with there own render callback is slower than having one render callback which loops through each voice.

Thank you.

Greg
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