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Re: Getting playback time from output AudioUnit
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Re: Getting playback time from output AudioUnit


  • Subject: Re: Getting playback time from output AudioUnit
  • From: Patrick Muringer <email@hidden>
  • Date: Fri, 20 Aug 2010 16:59:46 +0200

I don't know if that might help. I store the inSampleTime (inSampleTimeAtStart) the first time I'm in the CallBack (Sample number)
Each time I'm in the callback, I use the current inSampleTime as follow: (currentSampleTime-inSampleTimeAtStart)/44100 (if your freq is this one)

Not sure it is what you need.

P

Le 20/08/2010 16:41, Zulfiqar Malik a écrit :
Hi,

I am developing a low latency high performance audio system using CoreAudio that plays in sync with a video playback system. I have got most done, however, I need to know how many samples have been rendered by the output unit at any given instance. I need this for synchronization. Depending on this result I will need to speed up or slow the audio down ever so slightly to get it to play in sync with the video.

However, I am unable to find any such functionality. I am using a HALOutput audio unit. The seconds and milliseconds AudioUnitParameters return a not supported error code. I have tried getting the time from the AudioDevice but that doesn't return me a relative time. I am incredibly frustrated by the lack of useful documentation and flexibility of the AudioUnit API. Using AudioQueues or OpenAL is not an option. All I want to get my synchronization logic working is to get the current number of samples rendered by the output unit.

Any help would be appreciated.

Thank you.

P.S. I am currently making it work by adding up the samples in RenderOutput function but its not accurate and can easily go wrong. Its not something I can depend on. I need more accuracy.

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