Vibration and AudioUnits
Vibration and AudioUnits
- Subject: Vibration and AudioUnits
- From: Steve Hales <email@hidden>
- Date: Tue, 31 Aug 2010 15:12:18 -0700
Hey CoreAudio,
I'm seeing a behavior that I'm hoping is something on my end, but its
a pretty repeatable case.
I'm using:
AudioServicesPlaySystemSound(kSystemSoundID_Vibrate);
to fire off the vibration. However I'm also using AudioUnits,
specifically the kAudioUnitSubType_VoiceProcessingIO sub type.
When the AudioUnit has been started, the vibration will not fire. When
its stopped it does. Is there anyway to override this behavior?
I've also tried:
SystemSoundID _soundCue = kSystemSoundID_Vibrate;
AudioServicesPropertyID flag = 1; // ignore mute switch
status = AudioServicesSetProperty(kAudioServicesPropertyIsUISound,
sizeof(SystemSoundID),
&_soundCue,
sizeof(AudioServicesPropertyID),
&flag);
with no change.
Thanks ahead of time.
Steve
-
aim: heyigor
mobile & txt: 4158121200
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