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multiple render calls in mixer callback
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multiple render calls in mixer callback


  • Subject: multiple render calls in mixer callback
  • From: Barry Duggan <email@hidden>
  • Date: Sat, 18 Dec 2010 00:21:05 +0000

Hi,

I have 4 mixer units. Each mixer uint mixes 4 seperate audio  files.
I want to set the outputs of each of the mixer units as the inputs for another mixer unit so that I can apply seperate custom dsp process's to the sum of each mixers audio.
 In the callback for this "master" mixer I use a switch statement. If inBusnumber == 0 I call render on the first mixer, and so on unitl inputBus 3. I then take the iodata buffer that has been filled with mixed audio from the render audio unit call and apply my dsp. The problem is that even though I call render on mixers 0, 1 ,2 and 3 only the inputRender callback for the first mixer gets executed. Is it possible to call multiple render functions from another render callback.

Ultimately what I'm trying to do is apply  custom dsp code 0-4 on the output audio for mixer 0 -4.
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