adaptive sample rendering on iPhone
adaptive sample rendering on iPhone
- Subject: adaptive sample rendering on iPhone
- From: "Cor Jansen" <email@hidden>
- Date: Wed, 10 Feb 2010 13:22:26 +0100
Hi
I would like to implement an audio rendering algorithme that adapts itself
to the available processor time.
The algotihme can do more detailed rendering when time is available.
I would like to use it to get maximum details but also make sure some time
is left for remaining of the system and the GUI part.
Has anyone an idea how I can check the amount of time I have left for the
audio rendering?
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