Re: Some questions re 64 bit AUs
Re: Some questions re 64 bit AUs
- Subject: Re: Some questions re 64 bit AUs
- From: Os <email@hidden>
- Date: Thu, 25 Feb 2010 10:35:36 +0000
Let me restate my email then, to avoid confusion: you have to write a
Cocoa UI if you want to make a 64 bit AU. :)
cheers,
os.
On 25 February 2010 10:12, email@hidden <email@hidden> wrote:
> Hi Os,
>
> Am 25.02.2010 um 19:53 schrieb Os:
>
>>> Can a 64bit AU still have a 32bit AUCarbonView?
>>
>> no, there is no Carbon in 64 bit.
>
> Well, "Carbon" can be a wide range of things. Some "Carbon" technologies seem to have moved into some "less Carbon" frameworks and stuff. Obviously the only real question is if those couple of structs like WindowRef or something cast-able will survive, as do FSRef, CoreFoundation and what not. Anything C++ is highly preferred here over anything prefixed "NS".
>
>>> Is the 64-bit version of AULab capable of hosting 32bit views?
>>
>> it's not clear how that would arise. you mean a 64 bit AU with a 32
>> bit Cocoa view? I suppose it could work but I doubt any host supports
>> it. if you're recompiling your plug-in for 64 bit chances are it's
>> just as convenient to build the UI at 64 bit while you're at it.
>
> A step by step approach would be nice to have. I'd do the AU myself and outsource the rewrite of the ui abstraction.
>
> ;) Urs
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