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Re: preferred disk api for high bandwidth sample reading
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Re: preferred disk api for high bandwidth sample reading


  • Subject: Re: preferred disk api for high bandwidth sample reading
  • From: Sean Costello <email@hidden>
  • Date: Sun, 3 Jan 2010 17:59:57 -0800


On Jan 3, 2010, at 5:48 PM, Paul Davis wrote:

its not clear that the patent would stand in court. substantially same
system has been (re)implemented by (at least) steinberg within halion,
and its not unlikely that other sampler engines have done the same.
more importantly, perhaps the language of the patent is loose enough
that it might be at least partially invalidated by the unix buffer
cache's readahead algorithm. 

This would be an interesting patent to see if prior art exists. I know that many video game platforms started using a similar strategy in the early 2000's, in order to stream off of the optical media. The short impact sounds and such would be loaded into memory, and the longer ambiences would remain on the DVD - except for the first parts of the sample, which were loaded into memory. It is one thing to file a patent infringement lawsuit against Halion, but if you go after Sony, Microsoft and Nintendo for infringement, there could be a lot of money there. Assuming that the patent is, in fact, valid, and not invalidated by prior art. And assuming that Garritan has enough money to go up against companies of that size. 

Sean Costello
http://www.valhalladsp.com
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References: 
 >Re: preferred disk api for high bandwidth sample reading (From: tahome izwah <email@hidden>)
 >Re: preferred disk api for high bandwidth sample reading (From: Paul Davis <email@hidden>)
 >Re: preferred disk api for high bandwidth sample reading (From: tahome izwah <email@hidden>)
 >Re: preferred disk api for high bandwidth sample reading (From: Living Memory <email@hidden>)
 >Re: preferred disk api for high bandwidth sample reading (From: Brian Willoughby <email@hidden>)
 >Re: preferred disk api for high bandwidth sample reading (From: Paul Davis <email@hidden>)

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