Calling glBindBufferOES fails within inputCallback(), but not elsewhere
Calling glBindBufferOES fails within inputCallback(), but not elsewhere
- Subject: Calling glBindBufferOES fails within inputCallback(), but not elsewhere
- From: Alex Wiltschko <email@hidden>
- Date: Thu, 8 Jul 2010 21:22:02 -0700
I'm trying to send audio data directly to the GPU for display using a vertex buffered object. This so far hasn't been successful with glMapBufferOES.
Does the thread that the input callback operates on categorically prevents an OpenGL call mapping GPU memory to system memory? _______________________________________________
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