Re: How to become a Core Audio source?
Re: How to become a Core Audio source?
- Subject: Re: How to become a Core Audio source?
- From: matt ingalls <email@hidden>
- Date: Fri, 23 Jul 2010 18:14:27 -0700
Soundflower should be open source, as it really is just a tweak of Apple's 'PhantomAudioDriver' sample code, which
i can't find anymore on the appledevelpor site, but maybe it has been replaced with 'AudioReflectorDriver' ?
matt
http://sonomatics.com
On Jul 23, 2010, at 5:48 PM, Jean-Daniel Dupas wrote:
> I don't think Paul propose to use Jack or Soundflower to inject audio, but to look at there sources to know how to inject audio.
>
> That said, does this userspace driver sample code help ?
>
> http://developer.apple.com/mac/library/samplecode/SampleHardwarePlugIn/Introduction/Intro.html
>
>
> Le 23 juil. 2010 à 22:24, Chuck Carlson a écrit :
>
>> Thanks,
>>
>> We've already tried JACK and SoundFlower and they are out as well due to unreliability, latency and other problems.
>>
>> I've got no faith in these 3rd party systems.
>>
>> I need a way where our code can directly inject into core audio.
>>
>> On Fri, Jul 23, 2010 at 1:10 PM, Paul Davis <email@hidden> wrote:
>> On Fri, Jul 23, 2010 at 4:02 PM, Chuck Carlson <email@hidden> wrote:
>> > Hello,
>> >
>> > We would like to supply audio to other applications which get their audio
>> > from core audio.
>> >
>> > Since I'm involved with our usb core audio driver, a core audio device
>> > driver (no actual hardware) comes to mind.
>> >
>> > Comments on this and suggestions for other ways to get audio into core audio
>> > would be great.
>>
>> the archives of this mailing list will reveal at least 3 examples you
>> could consider as models:
>>
>> * JACK
>> * SoundFlower
>> * AudioHijack
>>
>> each one is implemented quite differently. I believe that only JACK is
>> open source, and the relevant code is GPL'ed, so it would be wise and
>> nice to not abuse that.
>>
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>
> -- Jean-Daniel
>
>
>
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