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New sample app posted: MixerHost
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New sample app posted: MixerHost


  • Subject: New sample app posted: MixerHost
  • From: Murray Jason <email@hidden>
  • Date: Wed, 28 Jul 2010 17:01:05 -0700

Hi all,

The MixerHost app <http://developer.apple.com/iphone/library/samplecode/MixerHost/Introduction/Intro.html> demonstrates how to use the Multichannel Mixer audio unit in an iOS application to mix two sounds. It also demonstrates other interesting stuff. From the ReadMe:
 
This sample shows how to:
 
    * Write an input render callback function
    * Locate system audio units at runtime and then load, instantiate, configure,
        and connect them
    * Correctly use audio stream formats in the context of an audio processing
       graph
    * Instantiate, open, initialize, and start an audio processing graph
    * Control a Multichannel Mixer unit through a user interface
 
This sample also shows how to:
 
    * Configure an audio application for playing in the background by adding the
        "app plays audio" key to the info.plist file
    * Use the AVAudioSession class to configure audio behavior, set hardware
        sample rate, and handle interruptions
    * Make the app eligible for its audio session to be reactivated while in the
        background
    * Respond to remote-control events as described in Event Handling Guide for
        iOS
    * Allocate memory for an AudioBufferList struct so that it can handle more
        than one channel of audio
   * Use the C interface from Audio Session Services to handle audio hardware
        route changes
    * Use Cocoa notifications to communicate state changes from the audio object
        back to the controller object
 
Please provide feedback on the sample by way of http://bugreporter.apple.com or on this list. Thanks!
 
-murray

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