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Re: Question: What is the impact of changing .cpp AudioUnitEffectsource to .mm
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Re: Question: What is the impact of changing .cpp AudioUnitEffectsource to .mm


  • Subject: Re: Question: What is the impact of changing .cpp AudioUnitEffectsource to .mm
  • From: Paul Davis <email@hidden>
  • Date: Tue, 22 Jun 2010 13:49:22 -0400

On Tue, Jun 22, 2010 at 1:29 PM, William Stewart <email@hidden> wrote:

> On the desktop, the same holds true, with the additional feature of having direct access to the HAL (AudioDevice API) which is the mechanism that actually schedules I/O.

You may also want to keep in mind that "the I/O thread" is both a
specific thread and a concept: there are hosts that will execute your
AU in a thread that is not the I/O thread but in every respect has the
same properties.
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References: 
 >Question: What is the impact of changing .cpp AudioUnitEffect source to .mm (From: Motti Shneor <email@hidden>)
 >Re: Question: What is the impact of changing .cpp AudioUnitEffect source to .mm (From: Brian Willoughby <email@hidden>)
 >Re: Question: What is the impact of changing .cpp AudioUnitEffect source to .mm (From: Kyle Sluder <email@hidden>)
 >Re: Question: What is the impact of changing .cpp AudioUnitEffectsource to .mm (From: "Paul Sanders" <email@hidden>)
 >Re: Question: What is the impact of changing .cpp AudioUnitEffectsource to .mm (From: "Stephen F. Booth" <email@hidden>)
 >Re: Question: What is the impact of changing .cpp AudioUnitEffectsource to .mm (From: "Paul Sanders" <email@hidden>)
 >Re: Question: What is the impact of changing .cpp AudioUnitEffectsource to .mm (From: William Stewart <email@hidden>)
 >Re: Question: What is the impact of changing .cpp AudioUnitEffectsource to .mm (From: William Stewart <email@hidden>)

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