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Re: Concurrency programming in Audio Units...
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Re: Concurrency programming in Audio Units...


  • Subject: Re: Concurrency programming in Audio Units...
  • From: tahome izwah <email@hidden>
  • Date: Tue, 2 Mar 2010 22:25:17 +0100

It's possible but not recommended. See the following threads for a
more detailed discussion as to why:

http://lists.apple.com/archives/coreaudio-api/2009/Sep/msg00137.html
http://lists.apple.com/archives/coreaudio-api/2009/Sep/msg00157.html
http://lists.apple.com/archives/coreaudio-api/2009/Sep/msg00183.html

--th

2010/3/2 Craig Webb <email@hidden>:
> Hi there,
>
> I have a couple of general questions concerning Concurrency programming and Audio Units...
>
> 1. Is it possible to use Grand Central Dispatch or OpenCl when developing an AU component using the Core Audio API ?
>
> 2. Is the DSP within an AU always computed on a single core, or does the host application spread the load when multiple cores are available ?
>
> Basically, I'm into doing direct numerical simulation of physical modelling synthesis (eg finite difference schemes) and would like to know if it is possible to spread the computation over multiple cores / GPU.
>
> Cheers,
>
> Craig _______________________________________________
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References: 
 >Concurrency programming in Audio Units... (From: Craig Webb <email@hidden>)

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