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adding an event to a music track while playing
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adding an event to a music track while playing


  • Subject: adding an event to a music track while playing
  • From: Thomas Resch <email@hidden>
  • Date: Tue, 9 Mar 2010 20:12:57 +0100

hi,
i ve posted this already a while ago, also filed a bug report, but i haven t got any response so far, so
here i try again:

If a MusicTrack with loop property set is manipulated while playing, this Track stops playing sometimes, after adding further events, it starts again. Steps to Reproduce: 1.) Create MusicSequence, MusicTracks, Virtual MidiEndpoint, CallBackProcedure, connect MusicTracks to the MidiEndpoint 2.) set loop property for all MusicTracks, i.e. 4 Beats 3.) play MusicSequence 4.) start adding/removing/manipulating MIDIRawData while playing Expected Results: Regular Playback Actual Results: Sometimes the Track stops playing, after adding/manipulating another event, it starts again. Regressions: Notes: It is an External for MaxMSP, that is why i can t provide you with stand alone code, however, without looping everthing works fine, so it is rather unlikely that MaxMSP is somehow responsible. There is an entry from 2002 in lists.apple.com, where the same bug already has been described: "Is entering MIDIEvents into MusicSequence while playing safe?"


 any ideas? cheers,
thomas

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