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Re: Audio devices not updating
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Re: Audio devices not updating


  • Subject: Re: Audio devices not updating
  • From: Ethan Funk <email@hidden>
  • Date: Mon, 15 Mar 2010 13:36:30 -0700

Yes, but I am not using objective C, so there will not be any run loops in threads I create with pthread, unless I use the Core Foundations API to create one.

Ethan...

On Mar 15, 2010, at 1:32 PM, Paul Davis wrote:

> On Mon, Mar 15, 2010 at 4:25 PM, Ethan Funk <email@hidden> wrote:
>> How about AudioObjectAddPropertyListener?  I am still having problems
>> getting called back in my code.  Does this also try to attach to the main
>> thread run loop?  What if I am not running a runloop - a command line
>> application or daemon for example?
>
> runloops are not restricted to GUI apps. they are very basic
> abstraction in cocoa.

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  • Follow-Ups:
    • Re: Audio devices not updating
      • From: Paul Davis <email@hidden>
References: 
 >Audio devices not updating (From: Andrew Hughes <email@hidden>)
 >Re: Audio devices not updating (From: Jeff Moore <email@hidden>)
 >Re: Audio devices not updating (From: Ethan Funk <email@hidden>)
 >Re: Audio devices not updating (From: Paul Davis <email@hidden>)

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