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Re: Code to create UIImage of waveform from audiofile?
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Re: Code to create UIImage of waveform from audiofile?


  • Subject: Re: Code to create UIImage of waveform from audiofile?
  • From: Paul Davis <email@hidden>
  • Date: Fri, 19 Mar 2010 23:22:41 -0400

On Fri, Mar 19, 2010 at 10:53 PM, David Duncan <email@hidden> wrote:
> On Mar 19, 2010, at 5:30 PM, Tom Blench wrote:
>
> Not that I know of.  Not too difficult to write yourself though.
>  Subsampling and taking the absolute value of the wave should work.
>
> If your up for it, you might consider using the audio converter do the
> re-sampling for you. You can also let Quartz do the scaling for you, so you
> should barely need to touch the values from the wave form yourself.

all of this depends a great deal on what you want to do with the
"image" and how much efficiency counts. we have 2 highly tweaked
waveform display implementations for ardour, one built on standard
(cross-platform) APIs and the other built on blitting into an RGBA
buffer. we've been unable to get the standard API based one closer
than 90% of the speed of the truly custom one. for some purposes, this
sort of thing doesn't matter.

--p
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  • Follow-Ups:
    • Re: Code to create UIImage of waveform from audiofile?
      • From: Thomas Thiriez <email@hidden>
References: 
 >Code to create UIImage of waveform from audiofile? (From: Eagle Offshore <email@hidden>)
 >Re: Code to create UIImage of waveform from audiofile? (From: Tom Blench <email@hidden>)
 >Re: Code to create UIImage of waveform from audiofile? (From: David Duncan <email@hidden>)

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