iPhone simulator AudioUnits PerformThru() buffer size of 1 sample
iPhone simulator AudioUnits PerformThru() buffer size of 1 sample
- Subject: iPhone simulator AudioUnits PerformThru() buffer size of 1 sample
- From: Andrew Smith <email@hidden>
- Date: Mon, 29 Mar 2010 14:09:01 -0600
I'm trying to debug my audio apps on the simulator (while waiting for the iPad) and am getting buffer sizes of 1 sample, when I am asking for say .005 seconds. On the iPhone, I get typically 256 samples. Changing the request to 1.00s still gives me 1 or 2 sample buffers. I can't debug at this granularity since the executing code takes too long.
Oddly, I have several different functions, and a few actually are fine on the simulator, but I can't figure out what I am doing differently, all of the audio units setup stuff seems identical.
Has anyone ever seen this before?
Thanks
Andrew Smith
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