Re: playout garbled in iPhone 3.x Release build (solved)
Re: playout garbled in iPhone 3.x Release build (solved)
- Subject: Re: playout garbled in iPhone 3.x Release build (solved)
- From: Kyle Sluder <email@hidden>
- Date: Sun, 2 May 2010 14:09:55 -0700
On Sun, May 2, 2010 at 1:45 PM, Tim <email@hidden> wrote:
> long bits;
> bits += bits; // shift bits left by 1
Overflow? Why not bits << 1?
> if( bits >= 0 ) {
> // high order bit is 0
> }
Why not just (bits & 0x80000000)?
--Kyle Sluder
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