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Re: App + Device Driver (having design issues)
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Re: App + Device Driver (having design issues)


  • Subject: Re: App + Device Driver (having design issues)
  • From: John Johnson <email@hidden>
  • Date: Tue, 11 May 2010 13:50:03 -0500

Thank you Jeff and Paul. A combination of two audio streams and an IOUserClient subclass was exactly what I needed!
Just one more question here. It seems my device driver does not respond to setting kAudioDevicePropertyBufferFrameSize. What is the corresponding function that is called in the driver when this property is being set? And how would I implement this functionality?

John
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    • Re: App + Device Driver (having design issues)
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References: 
 >App + Device Driver (having design issues) (From: John Johnson <email@hidden>)
 >Re: App + Device Driver (having design issues) (From: Paul Davis <email@hidden>)
 >Re: App + Device Driver (having design issues) (From: John Johnson <email@hidden>)
 >Re: App + Device Driver (having design issues) (From: Jeff Moore <email@hidden>)
 >Re: App + Device Driver (having design issues) (From: John Johnson <email@hidden>)
 >Re: App + Device Driver (having design issues) (From: Jeff Moore <email@hidden>)

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