Re: Getting ahold of my application's own sound output
Re: Getting ahold of my application's own sound output
- Subject: Re: Getting ahold of my application's own sound output
- From: William Stewart <email@hidden>
- Date: Tue, 11 May 2010 17:23:41 -0700
there is no way currently to see the output of an open AL render. If you would like to file a bugreport, we can look at providing this
Bill
On May 11, 2010, at 5:20 PM, Gwynne Raskind wrote:
> I have a project that uses Apple's OpenAL implementation to output sounds, often several at a time. I want to get ahold of the final mixed sound that OpenAL is outputting, but unlike OGL, OAL has no API for reading back its output. Having seen things like SoundFlower and Audio Hijack at work routing audio every which place, I can't believe it's very difficult to hook into my own output stream, but after 3 hours spent on Google and scouring documentation, I can't quite figure out how. Everything, and I do mean everything from QuickTime to QuickTime Kit to Audio Queue to Audio Units to the Audio Hardware services, is focused on getting input from the user, not from the computer. What am I missing? The closest I came was the idea of inserting an AUHAL unit at the default output device, but of course that won't hook into OAL's output.
>
> -- Gwynne
>
> _______________________________________________
> Do not post admin requests to the list. They will be ignored.
> Coreaudio-api mailing list (email@hidden)
> Help/Unsubscribe/Update your Subscription:
>
> This email sent to email@hidden
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Coreaudio-api mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden