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Re: Polling a Clock
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Re: Polling a Clock


  • Subject: Re: Polling a Clock
  • From: Jean-Daniel Dupas <email@hidden>
  • Date: Wed, 12 May 2010 22:51:58 +0200

Le 12 mai 2010 à 21:30, Maximilian Marcoll a écrit :

> Hi Jeff, hi all!
>
> Thank you very much for your response!
>
> Indeed, I didn't make it clear why I think I need to do this:
> I'm writing an audio sequencer, with lots of sound-objects (events) to be played at specific points in time.
> Currently, events are placed on a millisecond-grid.
> When playing the sequence of events, I need to trigger them (actually that is: play them) at their respective start time, which is given with millisecond precision.
> I thought a CAClock would be the best choice for such an undertaking.
> But maybe there is some other mechanism for playing back audio-samples at specific time-points?
>

Have you consider using a AUScheduledSoundPlayer Audio Unit.
It is well documented, but only in the AudioUnit/AudioUnitProperties.h header file.

“The AUScheduledSoundPlayer audio unit lets a client schedule audio buffers for future playback, with sample-accurate timing.”

-- Jean-Daniel

> Thank you!
>
> Max
>




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  • Follow-Ups:
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      • From: William Stewart <email@hidden>
References: 
 >Polling a Clock (From: Maximilian Marcoll <email@hidden>)
 >Re: Polling a Clock (From: Jeff Moore <email@hidden>)
 >Re: Polling a Clock (From: Maximilian Marcoll <email@hidden>)

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