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Re: Audio Component Count "Badness"
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Re: Audio Component Count "Badness"


  • Subject: Re: Audio Component Count "Badness"
  • From: Andrew James <email@hidden>
  • Date: Tue, 2 Nov 2010 08:52:06 -0700 (PDT)

Good call!  I can confirm quite a bit of this with auval itself

Initial-Installers-Mac-Pro:~ ajames$ auval -64 -s aumu 2>&1 | grep aumu
aumu NBa3 -NI-  -  Native Instruments: Battery 3
aumu Nik4 -NI-  -  Native Instruments: Kontakt 4
aumu dls  appl  -  Apple: DLSMusicDevice

Initial-Installers-Mac-Pro:~ ajames$ auval -s aumu 2>&1 | grep aumu
aumu Clm5 -NI-  -  Native Instruments: Absynth 5
aumu NBa3 -NI-  -  Native Instruments: Battery 3
aumu NiKP -NI-  -  Native Instruments: Kore Player
aumu NiMa -NI-  -  Native Instruments: Massive
aumu NiR5 -NI-  -  Native Instruments: Reaktor5
aumu Nif8 -NI-  -  Native Instruments: FM8
aumu Nik4 -NI-  -  Native Instruments: Kontakt 4
aumu dls  appl  -  Apple: DLSMusicDevice

Doesn't this mean that a universal binary will not solve the problem since on a 64 bit machine it will always run the x86_64 "sub-binary"?  By way of confirmation, I'm on a 64-bit machine and let's run the auvaltool binary that auval wraps

Initial-Installers-Mac-Pro:~ ajames$ file /usr/bin/auvaltool 
/usr/bin/auvaltool: Mach-O universal binary with 2 architectures
/usr/bin/auvaltool (for architecture x86_64): Mach-O 64-bit executable x86_64
/usr/bin/auvaltool (for architecture i386): Mach-O executable i386

Initial-Installers-Mac-Pro:~ ajames$ auvaltool -s aumu 2>&1 | grep aumu
aumu NBa3 -NI-  -  Native Instruments: Battery 3
aumu Nik4 -NI-  -  Native Instruments: Kontakt 4
aumu dls  appl  -  Apple: DLSMusicDevice

Since I'm writing an AU hosting app, this seems to mean that I must build an i386 binary so that I can get those AU plugins that have not been built for a 64 bit architecture yet?

--aj


From: Anders Norlander <email@hidden>
To: Andrew James <email@hidden>
Cc: email@hidden
Sent: Tue, November 2, 2010 6:32:27 AM
Subject: Re: Audio Component Count "Badness"

Make sure your executable and components support the same architectures.
For example, if your executable is x86-64 only, like in a debug build, then the component
must also support that architecture.
You can use tools like file or otool to see what architectures a binary supports:
file /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio

Or just build a universal binary and run it too see if the results are different,
if they are the cause is the above mentioned (don't run it in the debugger).

-Anders

> All,
> 
> I'm seeing a discrepency between audio component counts when I use auval and my code when using AudioComponentFindNext.  I'm hoping someone can enlighten me in regards to some misunderstanding illustrated by my code.
> 
> Here is the auval output for music devices on my machine.  We can see that there are 8 music devices
< snip tail of thread >
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  • Follow-Ups:
    • Re: Audio Component Count "Badness"
      • From: Anders Norlander <email@hidden>
References: 
 >Audio Component Count "Badness" (From: Andrew James <email@hidden>)
 >Re: Audio Component Count "Badness" (From: Anders Norlander <email@hidden>)

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