AudioUnitRender
AudioUnitRender
- Subject: AudioUnitRender
- From: Zulfiqar Malik <email@hidden>
- Date: Thu, 14 Oct 2010 16:51:37 +0100
Hi,
I have a small graph with input and render callbacks hooked up and I use
AudioUnitRender to manually pull the data from up the graph. However,
there are times when I do not have enough data in the buffer. In these
cases I set the OutputIsSilence flag in the action flags. However, I do
not get the flag back in the unit that originally called
AudioUnitRender. In addition to this I am also setting mDataByteSize to
0 in the buffer list. Is there a way of transferring this information to
the caller node?
Thanks.
--
Zulfiqar Malik
The Foundry, 1 Wardour Street, London, W1D 6PA, UK
Tel: +44 (0)20 7434 0449 - Fax: +44 (0)20 7434 1550
Web: www.thefoundry.co.uk
The Foundry Visionmongers Ltd.
Registered in England and Wales No: 4642027
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