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AudioUnitRender
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AudioUnitRender


  • Subject: AudioUnitRender
  • From: Zulfiqar Malik <email@hidden>
  • Date: Thu, 14 Oct 2010 16:51:37 +0100

 Hi,

I have a small graph with input and render callbacks hooked up and I use AudioUnitRender to manually pull the data from up the graph. However, there are times when I do not have enough data in the buffer. In these cases I set the OutputIsSilence flag in the action flags. However, I do not get the flag back in the unit that originally called AudioUnitRender. In addition to this I am also setting mDataByteSize to 0 in the buffer list. Is there a way of transferring this information to the caller node?

Thanks.

--
Zulfiqar Malik
The Foundry, 1 Wardour Street, London, W1D 6PA, UK
Tel: +44 (0)20 7434 0449 - Fax: +44 (0)20 7434 1550
Web: www.thefoundry.co.uk

The Foundry Visionmongers Ltd.
Registered in England and Wales No: 4642027


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