Migrating OSX AudioUnit to iOS?
Migrating OSX AudioUnit to iOS?
- Subject: Migrating OSX AudioUnit to iOS?
- From: Charlie Macchia <email@hidden>
- Date: Tue, 26 Apr 2011 15:37:38 -0400
- Thread-topic: Migrating OSX AudioUnit to iOS?
Title: Migrating OSX AudioUnit to iOS?
Hey guys,
I checked out the mailing list for this old chestnut, writing an actual Audio Unit for iOS instead of using a render callback - while iOS keeps getting better documented as time goes by, I can't seem to find a quick explanation for writing my own Audio Unit for my own app on iOS.
(FWIW, I just read the iOS Technology OverView, "Migrating From Cocoa" doc, updated as of 2010-11-15, and it quotes that I'm out of luck "More advanced audio processing features and custom audio unit plug-ins are not supported." )
Here's why I'm curious, perhaps I can do with this callbacks anyway ( please let me know ).
I just finished doing a simple iOS synth, complete with a metronome and some (very) basic recording ability ( not sure if I'lll stick it in the store or not, as the polish ain't there yet ).
I'd like to move forward and write a little modular synth, part of that is the ability to move various filters around in the signal path ( these being true synth-y resonant filters with ADSR - I know, easier said than done ).
If there's any documentation or examples on moving an Audio Unit from the Desktop to iOS, that'd be great. My understanding is that while the core code can certainly be the same - the actual 'package' the AudioUnit resides in is different for the two OS' - also, there may be an issue when you specify the manufacturer's identifier ( componentManufacturer ) in the AudioComponentDescription struct?
Just thoughts or a point in the right direction,
Thanks Guys,
Charlie
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