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Re: mouse events in Xcode-generated AudioUnit project
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Re: mouse events in Xcode-generated AudioUnit project


  • Subject: Re: mouse events in Xcode-generated AudioUnit project
  • From: Kyle Sluder <email@hidden>
  • Date: Wed, 16 Feb 2011 08:48:27 -0800

On Wed, Feb 16, 2011 at 7:36 AM, Howard Moon <email@hidden> wrote:
> Hi all,
> in an AudioUnit effect project created in Xcode, it generates a simple
> slider class for manipulating the gain parameter.  In the comments of the
> view class, it says the following:
> We create our own custom subclass of NSSlider so we can do begin/end gesture
> notification
> We cannot override mouseUp: because it will never be called. Instead we do a
> clever trick in mouseDown to send mouseUp notifications
> I'm not sure what this means. From everything I've been reading, it's
> perfectly normal to override both mouseDown and mouseUp.  Why would mouseUp
> never be called?  It's apparently related to the comments inside the
> mouseDown event handler that say that [super mouseDown:event] will not
> return until tracking is done. Why would that be the case?

http://developer.apple.com/library/mac/#documentation/cocoa/conceptual/EventOverview/HandlingMouseEvents/HandlingMouseEvents.html#//apple_ref/doc/uid/10000060i-CH6-SW18

> Also, what are the NSNotificationCenter calls and callbacks for?  (Is there
> a help or online doc that explains this template code?)

http://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/Notifications/Articles/NotificationCenters.html

General Cocoa questions belong on the cocoa-dev list. But I'd suggest
picking up some Cocoa reference material first and searching the
documentation before asking.

--Kyle Sluder
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References: 
 >mouse events in Xcode-generated AudioUnit project (From: Howard Moon <email@hidden>)

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