Re: Using the GPU to process floating point samples
Re: Using the GPU to process floating point samples
- Subject: Re: Using the GPU to process floating point samples
- From: Paul Davis <email@hidden>
- Date: Thu, 17 Feb 2011 13:06:21 -0500
On Thu, Feb 17, 2011 at 12:43 PM, Stéphane Letz <email@hidden> wrote:
> - threading or latency are not the most problematic issue. We could achieve a one buffer latency implementation in a RT context that was quite acceptable. Threading issue are probably manageable by using dedicated GPU card for audio.
sizeof (one buffer) ?
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Coreaudio-api mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden