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Re: Converting an AUGraph to offline mode
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Re: Converting an AUGraph to offline mode


  • Subject: Re: Converting an AUGraph to offline mode
  • From: Brian Willoughby <email@hidden>
  • Date: Mon, 3 Jan 2011 11:37:00 -0800

Can anyone comment on the feasibility of using AUGraph to render in offline mode when combining AudioUnits of both the offline and non- offline variety? As I mention, some of the Apple AUs do not support offline mode, and thus do not seem to play well in the graph (unless I'm missing something).


On Dec 28, 2010, at 04:56, Brian Willoughby wrote:
Perhaps I should preface my question by pointing out that I want to include AudioUnits in my AUGraph which do not support kAudioUnitProperty_OfflineRender with those that do. So, another way to phrase my question is: Can you combine offline and non- offline AUs in the same graph for use in offline mode? If not, how are normal effects supposed to be used when bouncing a file if some of the plugins in the graph are offline and some do not support that mode?


On Dec 28, 2010, at 04:45, Brian Willoughby wrote:
I have an AUGraph that is rendering properly to a file. I would like to convert this to offline mode, but it doesn't seem that AUGraph passes through the kAudioOfflineUnitRenderAction_* flags. In other words, when I call AudioUnitRender(), I start by passing in kAudioOfflineUnitRenderAction_Preflight and loop until kAudioOfflineUnitRenderAction_Complete is set, then I pass in kAudioOfflineUnitRenderAction_Render until kAudioOfflineUnitRenderAction_Complete is set. My AUGraph has a Matrix Mixer feeding High Pass Filter and Peak Limiter and ending with the Generic Output. The head of this AUGraph is a callback which uses ExtAudioFileRead() after checking the AudioUnitRenderActionFlags, but it seems that I never get any flags but 0.


The example offline host code only sets up a single AudioUnit, not a full AUGraph. So, I'm wondering what an AUHost is supposed to do when there is a whole graph of AudioUnits that need to be run offline, e.g., for bouncing to disk. Don't tell me that you must setup separate callbacks for every AU and call them independently for offline mode!

What I had hoped was that my flags would be passed through from AudioUnitRender() to the head of my graph, where my callback can use the ExtAudioFile to determine when to set the _Complete bit. Apparently, the Apple AUs overwrite the flags on return, or perhaps do not even pass them down when pulling their input data on render.

Has anyone worked with a full AUGraph in offline mode? I'd appreciate any comments or guidelines. The CoreAudio Mailing List archives do not seem to cover this combination.


Brian Willoughby
Sound Consulting

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