On Thu, Jan 6, 2011 at 10:35 PM, Morgan Packard
<
email@hidden> wrote:
> Based on jhno's recent post, and some other things I've heard, I'm getting
> increasingly nervous about the fact that I'm writing audio code in Objective
> C. My app works fine currently, with a bunch of Objective-C audio code, but
> I'd hate to realize, a year or two from now, that I've been using the wrong
> tool for the job. Should I nip this in the bud and switch to using purely
> C++? Is there any case to be made for sticking with Objective-C?
there is no case to be made for using obj-c within the render callback