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Re: Do I really need to steer clear of Objective-C when providing data for RemoteIO?
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Re: Do I really need to steer clear of Objective-C when providing data for RemoteIO?


  • Subject: Re: Do I really need to steer clear of Objective-C when providing data for RemoteIO?
  • From: Morgan Packard <email@hidden>
  • Date: Fri, 7 Jan 2011 03:50:15 +0000

Paul,
Thanks for giving me a clear response regarding that. 
-Morgan

On Fri, Jan 7, 2011 at 3:41 AM, Paul Davis <email@hidden> wrote:
On Thu, Jan 6, 2011 at 10:35 PM, Morgan Packard
<email@hidden> wrote:
> Based on jhno's recent post, and some other things I've heard, I'm getting
> increasingly nervous about the fact that I'm writing audio code in Objective
> C. My app works fine currently, with a bunch of Objective-C audio code, but
> I'd hate to realize, a year or two from now, that I've been using the wrong
> tool for the job. Should I nip this in the bud and switch to using purely
> C++? Is there any case to be made for sticking with Objective-C?

there is no case to be made for using obj-c within the render callback
of a AudioUnit or application. elsewhere there are plenty of arguments
for and against, but within the process call tree that starts with the
render callback, you should avoid objective C or any other
non-statically typed language.
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References: 
 >Do I really need to steer clear of Objective-C when providing data for RemoteIO? (From: Morgan Packard <email@hidden>)
 >Re: Do I really need to steer clear of Objective-C when providing data for RemoteIO? (From: Paul Davis <email@hidden>)

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