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Re: Do I really need to steer clear of Objective-C when providing data for RemoteIO?
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Re: Do I really need to steer clear of Objective-C when providing data for RemoteIO?


  • Subject: Re: Do I really need to steer clear of Objective-C when providing data for RemoteIO?
  • From: Brian Willoughby <email@hidden>
  • Date: Thu, 6 Jan 2011 22:33:12 -0800


On Jan 6, 2011, at 19:35, Morgan Packard wrote:
Based on jhno's recent post, and some other things I've heard, I'm getting increasingly nervous about the fact that I'm writing audio code in Objective C. My app works fine currently, with a bunch of Objective-C audio code, but I'd hate to realize, a year or two from now, that I've been using the wrong tool for the job. Should I nip this in the bud and switch to using purely C++? Is there any case to be made for sticking with Objective-C?
If you can separate your ObjC code from the render callback with lock- free threaded queues, then you should be fine. Accessing files in your CoreAudio callback is worse than calling ObjC, and yet Apple is able to provide AUAudioFilePlayer with no problems. Inside that AudioUnit is a threaded queue designed so that the callback has lock- free access to the data, and it works just fine.

There could easily be some complex sound generation systems for which the dynamic polymorphism of ObjC is essential, but that doesn't mean the entire engine must (or can) run within the CoreAudio callback.

Brian Willoughby
Sound Consulting

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 >Do I really need to steer clear of Objective-C when providing data for RemoteIO? (From: Morgan Packard <email@hidden>)

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