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Re: Different behavior between simulator and device
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Re: Different behavior between simulator and device


  • Subject: Re: Different behavior between simulator and device
  • From: tahome izwah <email@hidden>
  • Date: Wed, 13 Jul 2011 21:29:12 +0200

Are you using float data type for anything? This will work on the sim
but not on the device.

--th

2011/7/13 Jokke Heikkila <email@hidden>:
> I got an simple audio app with two AUGraphs ('generator' and
> 'listener' on their own separate classes), the other functioning as
> sound generator and the other as FFT analyzer. The graphs are started
> and stopped separately from the GUI. The problem and where I'm lost
> now is that all works in the simulator, but on the device the AUGraph
> connected to mic input and feeding FFT analysis doesn't do a thing.
> I'm not getting any errors on setting up the graph and starting it,
> its just that the render callback is not called at all (verified by
> simple logging line). The generator AUGraph works.
>
> One last thing is that, if I disable the generator class (by not
> instantiating it), then the FFT class works also on the device.
>
> What could cause the difference between simulator and device and can
> different AUGraphs (and its properties) have effect on each other?
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  • Follow-Ups:
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      • From: Jokke Heikkila <email@hidden>
References: 
 >Different behavior between simulator and device (From: Jokke Heikkila <email@hidden>)

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