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Re: audio unit deinstantiation thread
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Re: audio unit deinstantiation thread


  • Subject: Re: audio unit deinstantiation thread
  • From: andre <email@hidden>
  • Date: Fri, 15 Jul 2011 10:21:02 +0200

On 15.07.2011, at 02:16, Brian Willoughby wrote:
On Jul 14, 2011, at 16:09, andre wrote:

Objects that require the shutdown of threads, semaphores, and other multi-threading related objects must be deleted on the same thread they were created on. It is fatal to signal or delete a semaphore/ lock from a foreign thread. Any host that does not ensure this is making a huge mistake. Or it is making the false assumption that all plugins only do basic DSP processing.


I beg to differ on some of these points. Semaphores and locks were specifically created for signaling between separate threads, so your claims here are seriously misguided. While there are certainly a lot of careful threading concerns in CoreAudio API, your comments about semaphores and locks are not correct.

Ok, "signal or delete" is certainly wrong, I should have said "delete" only.


I am not talking about the regular communication between threads, I am talking about the /destruction/ of the communication objects, i.e. semaphores, queues, threads, IPC connections, pipes, listening sockets, etc. Building these up (launch) and tearing them down (shutdown) is a critical procedure that must not be subject to race conditions.

I've seen a lot of trouble with my plugins, which involve a lot of threading and inter-process communication, until I finally ensured that they are always created and deleted on the same thread.

Andre


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References: 
 >audio unit deinstantiation thread (From: Jeremy Todd <email@hidden>)
 >Re: audio unit deinstantiation thread (From: Paul Davis <email@hidden>)
 >RE: audio unit deinstantiation thread (From: Jeremy Todd <email@hidden>)
 >Re: audio unit deinstantiation thread (From: andre <email@hidden>)
 >Re: audio unit deinstantiation thread (From: Brian Willoughby <email@hidden>)

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