Audio USB Plug-in
Audio USB Plug-in
- Subject: Audio USB Plug-in
- From: Alexis Zbik <email@hidden>
- Date: Thu, 28 Jul 2011 18:17:23 +0200
Hi.
I would like to develop an audio plug-in for a specific USB Headset.
This
plug-in will include different audio algorithm (bass-boost,
stereo-widening, EQs ...) and an user application will be develop too in
order to set-up and adjust these algorithms.
I build recently the sample code "SampleUSBAudioPlugin". It works
perfectly with my USB headset and the code is easy to understand.
I would like to know how my application could use methods from this Plug-in in order to control my algorithms.
I tried to do something with the "SimpleClientUser" sample code. But
the Client Interface doesn't recognize even if my kext works perfectly
and is shown in IORegistryExplorer (but not as a subclass of
IORessource)
I tried in a different test to use methods from CoreAudio.framework to
control my device. That's perfect to mute some channels and to do some
other useful things.
I would like to know if i can access my plugin methods with this framework.
What's the best solution? I just ask for a tip.
Thanks for all.
--
Alexis ZBIK
Junior Audio Software EngineerA-Volute
1, rue du Transit
59650, Villeneuve d'Ascq, France
email@hidden
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