Re: iOS background audio termination criteria
Re: iOS background audio termination criteria
- Subject: Re: iOS background audio termination criteria
- From: White Hexagon <email@hidden>
- Date: Thu, 09 Jun 2011 20:42:51 +0300
I'm sadly still on a 3G device and can't test on the simulator, which I
only worked out after a couple wasted hours :(
Now that the iPhone5 didn't appear, that problem might change soon.
In the meantime I want to track down a definitive description how this
works if possible. Thanks.
On 2011-06-07 19:48, Gregory Wieber wrote:
> Have you tested it out to see if it actually quits? If it's indeed an issue
> (not sure, docs not in front of me) then you could simply determine the
> maximum period of silence that is allowed, and play a silent audio file
> before that amount of time elapses. In an audio unit graph setup, you could
> simply pass 0 through your buffers.
>
>
>
> On Tue, Jun 7, 2011 at 9:43 AM, White Hexagon
> <email@hidden>wrote:
>
>> I read somewhere that background audio apps can be terminated by iOS if
>> they stop producing sound. I need to know whether this is volume level
>> based, or looking for something like an AudioQueueStop.
>>
>> The problem is that I have an audio streaming app (Baby Monitor) that
>> might occasionally lose connection and need to reconnect a few seconds
>> later. Also if everything is good, then ideally my app will be silent
>> (ie Baby Sleeping). Both sound like possible candidates for early
>> termination...
>>
>> Does anyone have experience with this please?
>>
>> Peter
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