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modify-in-place AudioUnits in graphs for iOS
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modify-in-place AudioUnits in graphs for iOS


  • Subject: modify-in-place AudioUnits in graphs for iOS
  • From: Charlie Roberts <email@hidden>
  • Date: Tue, 14 Jun 2011 17:28:01 -0700

I want to pass a buffer into a node from another node and then use a callback to process that buffer. But whenever I connect an output node to an input node that has a render callback assigned to it the graph fails to initialize. So I'm assuming this is not the correct way to do things in a graph.

I've tried using both mixer and format convertor audio units with the same result. I'm obviously missing something conceptually here. How does an audiounit in a graph in iOS accept input and process it in a render callback?

Thanks in advanced for any clarification - Charlie
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