Re: [ios] graph init and start in separate thread
Re: [ios] graph init and start in separate thread
- Subject: Re: [ios] graph init and start in separate thread
- From: steph ohara <email@hidden>
- Date: Fri, 27 May 2011 12:44:44 -0700 (PDT)
re: gregory sorry i may have not been completely clear. i meant placing "effect/synth" code in each audio unit rendering callback. as opposed to creating my own node graph and placing the whole structure inside a single audio unit render callback.
i can understand it's a lot more work and as you say hard to find an efficient device specific way. i also understand that each solution will be suited to the specific problem. but, i too am interested in techniques regarding what other dev's do, and their approach to ios audio.
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