Perhaps this will help:https://developer.apple.com/library/ios/#documentation/MusicAudio/Reference/ExtendedAudioFileServicesReference/Reference/reference.html In particular, I'd check out ExtAudioFileWriteAsync.
On Sun, Dec 2, 2012 at 12:51 PM, Tim Kemp <email@hidden> wrote: Hi, My iOS synth has an AUGraph like this: (Render callback on bus 0 input)->MultiChannelMixer->RemoteIO (There will be a file player unit also going in to the mixer.) The render callback gets samples in realtime from the synth engine as the user plays. I now want to record the generated sound to disk. What's the best way to hook this up? I am writing generated samples to a ring buffer already; I just need something to take them and put them in a file. Obviously this is a low priority process, so I'm not sure that I should be doing it within the render callback. (I also don't see anywhere to add a recording AU into the AUGraph; I am targeting iOS 5.0+ so I don't have a matrix mixer, which is what I originally thought of.) Should I add a render notify to the RemoteIO unit? Thanks, Tim _______________________________________________ Do not post admin requests to the list. They will be ignored. Coreaudio-api mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: This email sent to email@hidden _______________________________________________ Do not post admin requests to the list. They will be ignored. Coreaudio-api mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: This email sent to email@hidden _______________________________________________ Do not post admin requests to the list. They will be ignored. Coreaudio-api mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: This email sent to email@hidden Follow-Ups: Re: How to capture audio generated by a render callback, iOS From: Paul Davis <email@hidden> References: >How to capture audio generated by a render callback, iOS (From: Tim Kemp <email@hidden>) >Re: How to capture audio generated by a render callback, iOS (From: Gregory Wieber <email@hidden>) Prev by Date: Re: How to capture audio generated by a render callback, iOS Next by Date: Re: How to capture audio generated by a render callback, iOS Previous by thread: Re: How to capture audio generated by a render callback, iOS Next by thread: Re: How to capture audio generated by a render callback, iOS Index(es): Date Thread
Hi, My iOS synth has an AUGraph like this: (Render callback on bus 0 input)->MultiChannelMixer->RemoteIO (There will be a file player unit also going in to the mixer.) The render callback gets samples in realtime from the synth engine as the user plays. I now want to record the generated sound to disk. What's the best way to hook this up? I am writing generated samples to a ring buffer already; I just need something to take them and put them in a file. Obviously this is a low priority process, so I'm not sure that I should be doing it within the render callback. (I also don't see anywhere to add a recording AU into the AUGraph; I am targeting iOS 5.0+ so I don't have a matrix mixer, which is what I originally thought of.) Should I add a render notify to the RemoteIO unit? Thanks, Tim _______________________________________________ Do not post admin requests to the list. They will be ignored. Coreaudio-api mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: This email sent to email@hidden _______________________________________________ Do not post admin requests to the list. They will be ignored. Coreaudio-api mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: This email sent to email@hidden
_______________________________________________ Do not post admin requests to the list. They will be ignored. Coreaudio-api mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: This email sent to email@hidden