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Re: How to capture audio generated by a render callback, iOS
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Re: How to capture audio generated by a render callback, iOS


  • Subject: Re: How to capture audio generated by a render callback, iOS
  • From: Joel Reymont <email@hidden>
  • Date: Wed, 05 Dec 2012 16:39:30 +0000

Tim,

Stack trace says your buffer list is bogus. 

You need to provide a buffer list with at least one buffer with interleaved samples. 

Your mData would have a layout like this [LRLRLR...] where L and R are SInt16 each and LR constituted one frame.

The number of frames in your mData would match numFrames passed to ExtAudioFileWriteAsync. 

--
http://www.linkedin.com/in/joelreymont

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References: 
 >How to capture audio generated by a render callback, iOS (From: Tim Kemp <email@hidden>)
 >Re: How to capture audio generated by a render callback, iOS (From: Gregory Wieber <email@hidden>)
 >Re: How to capture audio generated by a render callback, iOS (From: Tim Kemp <email@hidden>)
 >Re: How to capture audio generated by a render callback, iOS (From: Tim Kemp <email@hidden>)
 >Re: How to capture audio generated by a render callback, iOS (From: Aran Mulholland <email@hidden>)
 >Re: How to capture audio generated by a render callback, iOS (From: Tim Kemp <email@hidden>)

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