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Re: How to capture audio generated by a render callback, iOS
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Re: How to capture audio generated by a render callback, iOS


  • Subject: Re: How to capture audio generated by a render callback, iOS
  • From: Joel Reymont <email@hidden>
  • Date: Wed, 05 Dec 2012 17:41:11 +0000

On Wed, Dec 5, 2012 at 5:11 PM, Tim Kemp <email@hidden> wrote:
> What's the best way for me to convert that to interleaved data for Extended
> Audio File Services?

Have you tried using interleaved flags with RemoteIO audio unit?

If that doesn't work then you'll have to manually convert your two
non-interleaved buffers into a single interleaved one for use with
extended file services.

Just make a buffer with mData that has twice the samples and manually
copy the first buffer, starting at index 0 and increasing your counter
by 2 on every loop iteration. Then repeat with the second buffer but
starting at index 1.

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References: 
 >How to capture audio generated by a render callback, iOS (From: Tim Kemp <email@hidden>)
 >Re: How to capture audio generated by a render callback, iOS (From: Gregory Wieber <email@hidden>)
 >Re: How to capture audio generated by a render callback, iOS (From: Tim Kemp <email@hidden>)
 >Re: How to capture audio generated by a render callback, iOS (From: Tim Kemp <email@hidden>)
 >Re: How to capture audio generated by a render callback, iOS (From: Aran Mulholland <email@hidden>)
 >Re: How to capture audio generated by a render callback, iOS (From: Tim Kemp <email@hidden>)
 >Re: How to capture audio generated by a render callback, iOS (From: Tim Kemp <email@hidden>)
 >Re: How to capture audio generated by a render callback, iOS (From: Joel Reymont <email@hidden>)
 >Re: How to capture audio generated by a render callback, iOS (From: Tim Kemp <email@hidden>)

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