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Convolution with large filters?
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Convolution with large filters?


  • Subject: Convolution with large filters?
  • From: Michael Tyson <email@hidden>
  • Date: Sat, 11 Feb 2012 20:38:08 +0100

Hello!

I'm putting together a convolution audio filter using Accelerate's vDSP_conv, and I'm wondering about what practical filter limits I should be expecting?

I'd like to use it with arbitrary impulse responses (for example, I'm testing with a lovely, echoey hall impulse response, which is about 2 seconds in length).

I've noticed that filters with more than about 16k frames (0.4s) seem to overwhelm the system, causing jittering.

< 0.4s filters are perfectly adequate for things like lowpass filtering, but for nice resonance/natural decay effects, it's way too short.

So, I'm wondering - is there a more appropriate way to use these reasonably long impulse response filters? How does professional sound engineering software handle this kind of thing?

Am I dreaming, and do I just need to limit filters to 16k?

Many thanks,
Michael


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