Using bindings in AU Cocoa GUI?
Using bindings in AU Cocoa GUI?
- Subject: Using bindings in AU Cocoa GUI?
- From: Per Bull Holmen <email@hidden>
- Date: Wed, 22 Feb 2012 17:36:05 +0100
Hi
Cocoa developers who make complex GUIs are very spoilt with the use of
bindings. They can make it a breeze to program complex interactions
between the different controls and the model objects. I was wondering,
is there something technical prohibiting you from using bindings in a
Cocoa AU GUI? Things like performance/stability? I know that you'd
have to still maintain the separation of address space etc., the
normal requirements for an AU GUI. You'd have to make Objective-C
classes (pretending to be models) to act as go-betweens between the
controller objects and the standard parameter/property interface...
I'm not asking if you think it's a wise design choice from a
programmer point of view, only of it's recommended against for
technical reasons.
Per
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