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Re: AULab sees my AudioUnit but Logic doesn't
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Re: AULab sees my AudioUnit but Logic doesn't


  • Subject: Re: AULab sees my AudioUnit but Logic doesn't
  • From: Thomas Hass <email@hidden>
  • Date: Fri, 13 Jul 2012 08:41:36 -0400

The plugin does not show up in the AU Manager.  It did pass auval, and the format is 2 channel floating LPCM according to auval.  FYI, I made the plugin by customizing the MyGreatAUEffectWithCocoaUI project that Apple provides.  The weird thing is that I have the same problem when building that project unmodified.  Is anyone able to see the MyGreatAUEffectWithCocoaUI audio unit in Logic without modifying Apple's Xcode project?

On Jul 13, 2012, at 6:00 AM, tahome izwah <email@hidden> wrote:

...or maybe you're using a channel configuration or plug-in type that the channel you're trying to insert it on in Logic doesn't support?

HTH
--th

2012/7/13 Stefan Gretscher <email@hidden>
Am 12.07.2012 um 20:26 schrieb Thomas Hass:

> I'm just getting my feet wet with AudioUnit development and everything seems to work fine.  The AU validates with auval no problem and I am able to open and use the AU inside AULab.  However Logic doesn't see it.  I'm compiling the AU as 64 bit and opening Logic in 64 bit mode as well.  I dragged the component file into Library/Audio/Plug-Ins/Components.  Is there a reason that AULab can see the AU but not Logic?

Check Logic's AU manager (found in the preferences menu) - does your plug-in show up there? Is it enabled? Did it pass the auval?

-Stefan



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References: 
 >AULab sees my AudioUnit but Logic doesn't (From: Thomas Hass <email@hidden>)
 >Re: AULab sees my AudioUnit but Logic doesn't (From: Stefan Gretscher <email@hidden>)
 >Re: AULab sees my AudioUnit but Logic doesn't (From: tahome izwah <email@hidden>)

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