Re: AudioUnit on iPhone to slow down sound?
Re: AudioUnit on iPhone to slow down sound?
- Subject: Re: AudioUnit on iPhone to slow down sound?
- From: tahome izwah <email@hidden>
- Date: Tue, 24 Jul 2012 18:58:06 +0200
I was going to post the same link. Great product - there are two APIs
in Dirac that you can use depending on how much CPU you can spare:
DiracFx (kindof lo-fi but I can run 4 instances on my 3GS!) and Dirac
Core (realtime up to hi end mastering quality). The lo fi version is
used in games such as Talking Tom, and the higher quality settings in
hi end products such as Capo (says their web site).
There's also a free LE version that can do single channel time
stretching and most (but not all) of the other cool tricks.
Unfortunately, the free version doesn't do the AutoTune effect (only
the commercial one does) but then that's probably asking too much.
We're using the product in our apps and I can recommend it, also their
dev support is excellent and super fast (even on weekends).
HTH
--th
2012/7/24 Kevin Dixon <email@hidden>:
> You may want to look at Dirac, which was just being mentioned in another thread
>
> http://dirac.dspdimension.com
>
> In the upper right bar you can download the SDK
>
> -Kevin
>
> On Mon, Jul 23, 2012 at 2:30 PM, Bob Sabiston <email@hidden> wrote:
>> Hello,
>>
>> I know that Audio units are supposed to let you pipe sound from one unit to another, right? I am currently generating sound effects manually in a buffer to play through a mixer unit. Is there a unit on iOS to slow down the sound (preferably without changing pitch)? Any way to do this myself, just by altering the samples? I don't know much at all about audio, I'm just fooling around.
>>
>> Thanks
>> Bob
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